Stealing Supplies
Sulfuras · quest entry 1370
Desolace — zone entry 405, named from this realm's area table.
- Quest level
- 35
- Required level
- 30
- Base experience value
- 1,350
- Money at the level cap
- 0g 8s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Uthek the Wise | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 6 | |
| One of these rewards | 200 | |
| One of these rewards | 200 | |
| One of these rewards | 200 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
When we are not at war, we hunt for meat. Meat gives us strength, and full bellies fight harder than empty ones.$B$BIt is the same with the Magram. They store extra meat so they may fight longer between hunts. If you raid their village to the east and take their stores of meat, then their strength will fail.
Objectives
Bring 6 bags of Crudely Dried Meat to Uthek the Wise in the Gelkis Village.
When the items are handed over
Return after you further prove your worth to the Gelkis!
What the quest-giver says at the end
Good. I can hear the loud Magram bellies grumble from their village, far away!$B$BI will give this meat to the Gelkis. And we will fight for many days without rest.$B$BWhat you did is good for the Gelkis, $N.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.