Strange Alliance
Sulfuras · quest entry 1382
Desolace — zone entry 405, named from this realm's area table.
- Quest level
- 35
- Required level
- 30
- Base experience value
- 2,050
- Money at the level cap
- 0g 12s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 5 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Captain Pentigast | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
We are fortunate the centaur clans fight among themselves, for if they joined into a single force then they would be unstoppable. Yes, we are fortunate, and we should press our advantage.$B$BOne of the centaur clans, the Gelkis clan, is in brutal war with the Magram clan. If we attack the Magram, then perhaps an alliance may be struck with the Gelkis.$B$BSpeak with Uthek the Wise, in the outskirts of the Gelkis camps in southwestern Desolace. Through her we might strike an alliance with the Gelkis.
Objectives
Gain a Friendly reputation with the Gelkis, then speak with Uthek the Wise.
When the items are handed over
Be gone! The Gelkis do not want you here. Leave now!!$B$BReturn after killing many Magram, and then I will speak with you.
What the quest-giver says at the end
Your name is whispered among the Gelkis. You have much Magram blood on your hands. This is good.$B$BMaybe it is also good if we speak. Speak of what you can do for the Gelkis, and what we can do for you.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.