Brutal Politics
Sulfuras · quest entry 1385
Desolace — zone entry 405, named from this realm's area table.
- Quest level
- 35
- Required level
- 30
- Base experience value
- 2,050
- Money at the level cap
- 0g 12s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 5 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Captain Pentigast | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Desolace is a land at war. The centaurs wage war with each other, and we believe the victor among them will spill out and threaten our strongholds. That, we cannot allow$B$BWe must learn how to beat the centaurs, and to do that... we must ally with one of the clans. The Magram centaurs war with the Gelkis. If you fight the Gelkis then the Magram might consider an alliance.$B$BEarn the favor of the Magrams then speak with Warug, in the Magram village in southeastern Desolace.
Objectives
Gain a Friendly reputation with the Magram, then speak with Warug.
When the items are handed over
You will go now, or the Magram will crush you! To be our friend, you must kill Gelkis.
What the quest-giver says at the end
Many Gelkis fall to you. I like that. Maybe you can do more things I like. Maybe you and the Magram can be friends.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.