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Sulfuras

Galen's Escape

Sulfuras · quest entry 1393

Swamp of Sorrows — zone entry 8, named from this realm's area table.

Quest level
38
Required level
30
Base experience value
2,850
Money
0g 85s 0c
Money at the level cap
0g 17s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 7 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Galen Goodward creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Reward Visionary Buckler 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Please help! These creatures are going to eat me!$B$BHelp me out of here, and I'll give you a great treasure! It's in my camp in the swamp north of Stonard, but it's locked in a strongbox that can be opened through a trick that only I know.$B$BIf you help me escape, then I'll teach it to you.

Objectives

Escort Galen out of danger, then find his camp in the Swamp of Sorrows and open his strongbox.

When the items are handed over

The keyhole of this strongbox is filled with black resin. It is impossible to open.

What the quest-giver says at the end

The keyhole of this strongbox is filled with black resin. It is impossible to open.$B$BBut Galen told you of a hidden latch on the box's bottom... $B$B...After a quick search the latch is found. The latch is flipped, and the strongbox opens...

The quest-completed text

Escort Galen out of the Fallow Sanctuary.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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