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Sulfuras

The Defias Brotherhood

Sulfuras · quest entry 142

Westfall — zone entry 40, named from this realm's area table.

Quest level
18
Required level
14
Base experience value
1,350
Money at the level cap
0g 8s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Gryan Stoutmantle creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Defias Brotherhood

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for A Mysterious Message 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

We need to discover the location of the Defias hideout. $N, my scout reports that a Defias Messenger has been seen on the roads between Moonbrook, the Gold Coast Quarry and the Jangolode Mine. I want you to capture him. If he resists, kill him and bring me whatever he is carrying.

Objectives

Track down the Defias Messenger in Westfall and bring his message to Stoutmantle.

When the items are handed over

$N, were you able to gather any information? Did you locate the messenger?

What the quest-giver says at the end

This is indeed firm proof that VanCleef is in charge. Now all we need to know is where the Defias gang is hiding out.$b$bWe've had a stroke of luck while you were gone. We captured a thief trying to steal Saldean's wagon. He has promised to lead us to the hideout in exchange for his life. I want you to defend the traitor so he can reveal the hideout. Return to me once you have uncovered the location.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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