Threat From the Sea
Sulfuras · quest entry 1422
Swamp of Sorrows — zone entry 8, named from this realm's area table.
- Quest level
- 45
- Required level
- 35
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Tok'Kar | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Lack of Surplus |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
While I begin work on your weapon, why don't you talk to Katar? He mentioned needing help with patrols along the beach, and I'd rather see you keep your wits and weapons prepared instead of getting drunk with some of the other louses I share this camp with.
Objectives
Speak to Katar in the Swamp of Sorrows.
What the quest-giver says at the end
Be silent a moment, $c. Even over the dull roar of the sea you can still hear those disgusting gurgles from the fish men.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.