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Sulfuras

Continued Threat

Sulfuras · quest entry 1428

Swamp of Sorrows — zone entry 8, named from this realm's area table.

Quest level
45
Required level
35
Base experience value
3,900
Money at the level cap
0g 23s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Katar creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Threat From the Sea

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

It pleases me to see your hatred for the fish men grows with mine.$B$BFind more of their kind along the beach, and when you've had your fill of combat, return to me. We shall speak then of a reward for your diligence.

Objectives

Kill 10 Marsh Inkspewers, 10 Marsh Flesheaters, and 10 Marsh Oracles, then return to Katar in the Swamp of Sorrows.

When the items are handed over

Not until the sea and all her children are silenced will I be pleased... especially those disgusting fish men.

What the quest-giver says at the end

Well done, $c. I call for more of their blood. Let all the fish men perish.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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