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Sulfuras

Fresh Meat

Sulfuras · quest entry 1430

Swamp of Sorrows — zone entry 8, named from this realm's area table.

Quest level
44
Required level
35
Base experience value
3,750
Money at the level cap
0g 22s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Dar creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Monstrous Crawler Leg 10
Reward Grilled King Crawler Legs 10
Reward Leather Chef's Belt 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

There's a high demand for the succulent taste of crawler meat among my customers; especially the meat from the monstrous crawlers.$B$BIf you plan on heading to the coast, then I could easily make it worth your while to bring me back some of their legs to have transported back to Orgrimmar.$B$BThe coast is to the east from here, and you should have no problem finding the creatures scurrying along the beaches and under the sea.

Objectives

Bring 10 Monstrous Crawler Legs to Dar in the Swamp of Sorrows.

When the items are handed over

I have a cask of wine waiting for your success, $N. It's only right I taste the goods before I have it shipped back to my customers.

What the quest-giver says at the end

Ah, this should be perfect. I can't wait to taste these after they are prepared perfectly over an open fire. You should take a sample of it with you on your travels. It truly is delicious.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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