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Sulfuras

Alliance Relations

Sulfuras · quest entry 1432

Orgrimmar — zone entry 1637, named from this realm's area table.

Quest level
30
Required level
30
Base experience value
1,200
Money at the level cap
0g 7s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Keldran creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Alliance Relations

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

As the Alliance progresses deeper and deeper into Kalimdor, incorrect conclusions may be drawn about the Horde making pacts with the Burning Legion. The Warchief cannot allow that to happen. And with his blessing, I am taking control of overseeing them removed.$B$BI have agents in the area of Desolace at the Ghost Walker Post north of the great Kodo Graveyard. Head south of the Charred Vale in the Stonetalon Mountains and you shall come across it. When you arrive, seek out Takata Steelblade.

Objectives

Speak to Takata Steelblade in Desolace.

What the quest-giver says at the end

Greetings, $c. You bring news from Orgrimmar; that is good.$B$BThe demon infestation overwhelms this area even more than the smell of centaur dung. The horse-men claim this land as their own, but clearly there are influences out of their control that will crush them if not kept in check.$B$BIt does not please me that we aid the centaur indirectly, but it is for the good of the Horde, so I do my duty for the Warchief, even if it means helping the warlocks within the Horde.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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