Search for Tyranis
Sulfuras · quest entry 1439
Desolace — zone entry 405, named from this realm's area table.
- Quest level
- 33
- Required level
- 30
- Base experience value
- 2,650
- Money at the level cap
- 0g 16s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Dalinda Malem | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Vahlarriel's Search |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
We were brought here after the orcs slaughtered all our guards and servants. Oh, the terrible things they did to them! I thought surely they would kill us right there and then, but it became obvious they had other plans.$B$BTyranis attempted to speak to them. I think he wanted to impress them with his knowledge of the arcane... I'm not sure why.$B$BPlease, I can't leave here until I know what's happened to my brother. Find him, then come back for me when his fate is known.
Objectives
Find Tyranis Malem in Desolace.
When the items are handed over
I fear Tyranis will attempt to learn the Burning Blade's secrets and count himself among their kind if they allow it--he has always adored the power magic brings to those who are seduced by it.$B$BI'm not sure I could endure returning home to my family with news of Tyranis' spirit flirting with such dangers. It's a terrible enough crime among my kind to pursue such things, but to become that which we attempt to protect ourselves from, well, that's apprehensible.
What the quest-giver says at the end
This is terrible! But I suppose it was necessary. If it wasn't by your hand, it would have surely been by that of my people's. I suppose I should thank you--please forgive me if it doesn't seem sincere. I mean no offense.$B$BWith the knowledge of my brother's fate in hand, it seems the time for my escape has come. If you are still willing, I will accept your aid in escaping this horrible place.$B$BWhen you are ready, we can make our way to safety.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.