The Temple of Atal'Hakkar
Sulfuras · quest entry 1445
Sunken Temple — zone entry 1417, named from this realm's area table.
- Quest level
- 50
- Required level
- 38
- Base experience value
- 5,900
- Money at the level cap
- 0g 36s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Fel'zerul | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Return to Fel'Zerul |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 20 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
So he spoke of Jammal'an's prophecy?$b$bThe Atal'ai spiritual leader believes once Hakkar returns to Azeroth from the Nether, the god will grant the Atal'ai tribe immortality.$b$bFoolish trickery to bring about a premature doomsday if you ask me.$b$bBut you say the exile spoke of enchanted fetishes? This concerns me greatly. If these are in fact the key to the Atal'ai ritual which caused this mess, we must understand their intrinsic powers.$b$bVenture into the Temple, and seize the fetishes!
Objectives
Collect 20 Fetishes of Hakkar and bring them to Fel'Zerul in Stonard.
When the items are handed over
If the Atal'ai fetishes hold the power to summon Hakkar and fulfill Jammal'an's prophecy they must be seized. Such powers must be understood by the Horde!
What the quest-giver says at the end
Brave $C, you have proven yourself to be a great champion of the Horde.$b$bNow this collection of fetishes of Hakkar must be dealt with at once!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.