Jammal'an the Prophet
Sulfuras · quest entry 1446
Sunken Temple — zone entry 1417, named from this realm's area table.
- Quest level
- 53
- Required level
- 38
- Base experience value
- 6,550
- Money at the level cap
- 2g 37s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Atal'ai Exile | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
My Witherbark companions don't take kindly to strangers around their home.$b$bMe? I don't have a home anymore. I was exiled from my people, the great Atal'ai tribe of the Swamp of Sorrows.$b$bOur spiritual leader, Jammal'an, had what he called a prophecy. He believes the summoning of the god, Hakkar will bring the Atal'ai immortality.$b$bBut I urged caution. What if the prophecy was nothing more than manipulation?$b$bI want revenge for my exile. Bring me Jammal'an's head. Maybe then my people will be free.
Objectives
The Atal'ai Exile in The Hinterlands wants the Head of Jammal'an.
When the items are handed over
Once Jammal'an has been removed, I stand a chance of returning to my people.$b$bWith Jammal'an as their spiritual leader, the Atal'ai face certain destruction.
What the quest-giver says at the end
Jammal'an's reckless trust of false visions led my people to their eternal doom.$b$bI thank you, $c, for avenging my exile. I mourn for my people. I have no home to return to.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.