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Sulfuras

Messenger to Darkshire

Sulfuras · quest entry 145

Redridge Mountains — zone entry 44, named from this realm's area table.

Quest level
18
Required level
18
Base experience value
1,000
Money at the level cap
0g 6s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Magistrate Solomon creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Messenger to Westfall

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Solomon's Plea to Darkshire 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I require your assistance once again. I have written to Lord Ebonlocke, requesting that he sends his trained guards, the Night Watch, to help with Lakeshire's defense. It is imperative this message makes it to him swiftly. You must exercise extreme caution. Ebonlocke is the mayor of Darkshire, in the heart of Duskwood. Do not stray from the roads.

Objectives

Magistrate Solomon wants you to take a letter to Lord Ebonlocke in Darkshire.

When the items are handed over

You appear to have traveled from afar, $C. What business do you have here in Darkshire?

What the quest-giver says at the end

Thank you for making the long journey here. This is indeed important information.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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