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Sulfuras

Rhapsody's Kalimdor Kocktail

Sulfuras · quest entry 1452

The Hinterlands — zone entry 47, named from this realm's area table.

Quest level
43
Required level
38
Base experience value
3,600
Money at the level cap
0g 21s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Rhapsody Shindigger creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Rhapsody Shindigger

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Roc Gizzard 3
Asked for Ironfur Liver 3
Asked for Groddoc Liver 3

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Hiccup!$b$bSo that crazy fool Brohann sent ya? My we had quite an adventure...Hiccup!$b$bIf ya want me to tell ya what happened down in the swamp, I'm gonna need me something stiff to drink. It wasn't a pretty scene, ya see. Hiccup!$b$bTell ya what... bring me what I need to whip up a Kalimdor Kocktail and I'll tell ya all about it.$b$bGonna need some Roc gizzards from Tanaris... and let's see... some Groddoc and Ironfur livers from Feralas...$b$bA nice stiff Kalimdor Kocktail... that'll get me talking!

Objectives

Rhapsody Shindigger in The Hinterlands wants you to bring him 3 Roc Gizzards, 3 Groddoc Livers and 3 Ironfur Livers.

When the items are handed over

Ya ever had a Rhapsody Malt? One of my finest brews, if I do say so myself. Hiccup!$b$bBut if I'm gonna relive the horrors of that fateful flight over... hiccup... the swamp, well I'm gonna need me something a wee bit stronger. Hiccup!$b$bDon't suppose you found me those gizzards and livers I need to add that extra kick to my Kalimdor Kocktail?$b$bHiccup!

What the quest-giver says at the end

I see ya had no trouble at all getting me what I need! Musta been quite a stint you had over there in far-off Kalimdor.$b$bIt won't take but a moment for me to extract what I need from these gizzards and livers. Hiccup!$b$bThen I can distill me a fierce ol' drink and finally tell ya what ya wanna know.$b$bHiccup!$b$bGetting shivers just thinking about that ol' swamp.$b$bHiccup!$b$bLemme whip up a drink real fast.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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