Vahlarriel's Search
Sulfuras · quest entry 1465
Desolace — zone entry 405, named from this realm's area table.
- Quest level
- 33
- Required level
- 30
- Base experience value
- 1,950
- Money at the level cap
- 0g 12s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Malem Chest | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Vahlarriel's Search |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
As you continue your search of the wagon you find not only a pendant, but also footprints leading off towards the south. In the distance you can see smoke rising from a large fort. The smoke is from a kept fire, not the burning of buildings, and your instincts tell you that the Malems, if still alive, were taken that direction.$B$BYou think Vahlarriel at Nijel's Point should not only see the pendant you've found, but also know about the signs of life to the south.
Objectives
Return the Malem Pendant to Vahlarriel Demonslayer in Desolace.
What the quest-giver says at the end
Infuriating! This entire fiasco!$B$BThe two of them were warned about how dangerous coming here would be. Now they're both missing... or worse.$B$BYou said you saw tracks heading to a fort nearby? That may be our best bet.$B$BFrom what the locals have said, that fortress is infested with members of the Burning Blade--orcs who have dedicated themselves to demon causes. They may not represent the majority of the Horde's beliefs, but they are evil and will slay you on sight if you're caught spying.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.