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Sulfuras

Deviate Hides

Sulfuras · quest entry 1486

Wailing Caverns — zone entry 718, named from this realm's area table.

Quest level
17
Required level
13
Base experience value
1,600
Money
0g 18s 0c
Money at the level cap
0g 9s 60c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Nalpak creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Deviate Hide 20
One of these rewards Slick Deviate Leggings 1
One of these rewards Deviate Hide Pack 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

As Naralex descended deeper into his nightmare, a strange breed of beasts arose from beneath the Barrens into the Wailing Caverns.$b$bThese deviate creatures have strange, otherworldly properties. While evil in nature, it is my opinion that some good can come from their existence here in Kalimdor. I believe their hides will be of particular use in the ways of leatherworking.$b$bIf you feel up to the task, venture into the caves below and retrieve some deviate hides.

Objectives

Nalpak in the Wailing Caverns wants 20 Deviate Hides.

When the items are handed over

I am very interested in examining the hides from the deviate creatures who have infested these caves. Have you had any luck in collecting some, $c?

What the quest-giver says at the end

Your efforts shall not go unnoticed in gathering these hides, $N.$b$bThank you for your dedication.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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