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Sulfuras

Nara Wildmane

Sulfuras · quest entry 1490

Wailing Caverns — zone entry 718, named from this realm's area table.

Quest level
16
Required level
10
Base experience value
115
Money at the level cap
0g 0s 60c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Arch Druid Hamuul Runetotem creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Hamuul Runetotem

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

I entered the land of dreams, and dreamed of a cult of druids who dwell in the Wailing Caverns. I saw that their goals were once noble, but they have lost their way. They are now servants of the taint seeping through the Barrens.$B$BI am old and my strength fails. I could not long dwell in that dreaming place and know little more of the tainted druids. But Nara is young and her spirit is fierce. She remained in the dreaming when I fled.$B$BSpeak with Nara. She is in the tent, over yonder.

Objectives

Speak with Nara Wildmane.

What the quest-giver says at the end

Yes, it is true. I know of the druids in the Wailing Caverns. I have seen their twisted, scaled faces. I know their crimes, and I know their plans.$B$BYou must stop them, $N.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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