Smart Drinks
Sulfuras · quest entry 1491
Wailing Caverns — zone entry 718, named from this realm's area table.
- Quest level
- 18
- Required level
- 13
- Base experience value
- 1,350
- Money
- 0g 10s 0c
- Money at the level cap
- 0g 8s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Mebok Mizzyrix | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Raptor Horns |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 6 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Ok, so the raptor horns didn't work so well. But that's all right -- no one got rich on their first try! And besides, I think I found something that'll work even better in my smart drinks!$B$BThere is a substance called Wailing Essence, and I think it is the cause of the strange plants and animals in the Barrens. Get me some and I'll try it in my drink!$B$BI heard the essence gathers in ectoplasmic creatures in the Wailing Caverns to the west. Hunt those creatures and gather the essence.
Objectives
Bring 6 portions of Wailing Essence to Mebok Mizzyrix in Ratchet.
When the items are handed over
Where is my wailing essence?
What the quest-giver says at the end
Great, you got it! I can't wait to try it out. This is going to make me a fortune, I just know it!$B$BThank you, $N. Take this, and after I'm rich I'll send you more, I promise!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.