Gather Rot Blossoms
Sulfuras · quest entry 156
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 24
- Required level
- 20
- Base experience value
- 970
- Money at the level cap
- 0g 5s 70c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Tavernkeep Smitts | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Zombie Juice |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
If you bring me some rot blossoms then I can brew you up a batch of zombie juice.$B$BRot blossoms grow in strange places. In particular, I hear you can find them inside the skulls of Skeletal Horrors and Skeletal Fiends... not that I've gotten close enough to look!$B$BThe Raven Hill Cemetery and the Tranquil Gardens are both lousy with those skeletons. You may as well get rid of them while you're looking for rot blossoms. The town of Darkshire would be grateful.
Objectives
Gather 8 Rot Blossoms and bring them to Tavernkeep Smitts in Darkshire.
When the items are handed over
Hi, $N. Do you have those rot blossoms for me yet?
What the quest-giver says at the end
Good, you got the rot blossoms. And I'll tell Althea Ebonlocke of the Night Watch that you were killing skeletons.$B$BKeeping the people of Darkshire safe is a grim burden for the Night Watch, and news that others are helping stem the tide of fiends in Duskwood is welcome news indeed.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.