Wanted: Gath'Ilzogg
Sulfuras · quest entry 169
Redridge Mountains — zone entry 44, named from this realm's area table.
- Quest level
- 26
- Required level
- 15
- Base experience value
- 2,650
- Money
- 0g 40s 0c
- Money at the level cap
- 0g 16s 20c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Wanted: Gath'Ilzogg | game object |
One start, from this realm's own gameobject table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Wanted! Gath'Ilzogg, Leader of the Blackrock attacks on Stonewatch Keep and raids against the township of Lakeshire. $b$bGath'Ilzogg is extremely dangerous. He is reportedly holed up in the recently conquered keep plotting the Blackrock clan's further crimes against humanity. The orc infestation must be quelled at all costs. A gracious reward will be given to whatever brave soul can deliver the head of Gath'Ilzogg to Magistrate Solomon.
Objectives
Kill Gath'Ilzogg and bring his head to Magistrate Solomon in Lakeshire for the reward.
When the items are handed over
What do you have there, $r?
What the quest-giver says at the end
Fantastic work, $N! Gath'Ilzogg led those brutes into battle, killing many innocent humans. Vindication is ours. This is the first step in reclaiming the keep for the kingdom of Stormwind!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.