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Sulfuras

Brotherhood of Thieves

Sulfuras · quest entry 18

Northshire Valley — zone entry 9, named from this realm's area table.

Quest level
4
Required level
2
Base experience value
355
Money at the level cap
0g 2s 10c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Deputy Willem creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next Milly Osworth
Previous A Threat Within

The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -18, which means the client offers it alongside other quests in that group.

Items this row names

RoleItemCount
Asked for Red Burlap Bandana 12
One of these rewards Militia Dagger 1
One of these rewards Militia Hammer 1
One of these rewards Militia Shortsword 1
One of these rewards Militia Warhammer 1
One of these rewards Militia Quarterstaff 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Recently, a new group of thieves has been hanging around Northshire. They call themselves the Defias Brotherhood, and have been seen across the river to the east.$B$BI don't know what they're up to, but I'm sure it's not good! Bring me the bandanas they wear, and I'll reward you with a weapon.

Objectives

Bring 12 Red Burlap Bandanas to Deputy Willem outside the Northshire Abbey.

When the items are handed over

Have you gathered those bandanas for me yet?

What the quest-giver says at the end

Back with some bandanas, I see. The Stormwind Army appreciates your help.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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