Register Sign in
Sulfuras

Panther Mastery

Sulfuras · quest entry 192

Stranglethorn Vale — zone entry 33, named from this realm's area table.

Quest level
38
Required level
28
Base experience value
2,150
Money at the level cap
0g 13s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sir S. J. Erlgadin creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Panther Mastery

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Now the hard part. A true panther hunter can show skill by dropping Shadowmaw Panthers, the deadliest in Stranglethorn. Prove to us that you can slay 10 of these beasts.$b$bIf you think they are hard to track, wait until you attempt to slay one....

Objectives

Sir S. J. Erlgadin of Nesingwary's Expedition wants you to kill 10 Shadowmaw Panthers.

When the items are handed over

What are you doing here, $N! You should be crawling through the brush, trying to kill 10 Shadowmaw Panthers. I thought you fancied yourself a big game hunter?

What the quest-giver says at the end

You've done well, $N!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

Search creatures Search areas Search quests Search items Search spells Search characters Back to the front page