Raptor Mastery
Sulfuras · quest entry 197
Stranglethorn Vale — zone entry 33, named from this realm's area table.
- Quest level
- 43
- Required level
- 28
- Base experience value
- 3,600
- Money at the level cap
- 0g 21s 60c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Hemet Nesingwary | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Big Game Hunter |
| Previous | Raptor Mastery |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -193, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Because you proved yourself to be such a go-getter in the jungle, let me tell you about a ferocious raptor that even I have failed to kill. Ajeck here calls this wily raptor Tethis.$b$bIf you want to prove yourself a true master, kill Tethis and bring me his talon. It would be a feat that no other big game hunter has accomplished.
Objectives
Hemet Nesingwary wants you to kill Tethis, an elusive, dangerous raptor in Stranglethorn.
When the items are handed over
How goes the hunt for Tethis? Tracked her all the way back to camp, did you?
What the quest-giver says at the end
Master $n, the raptor slayer!$b$bHas a nice ring to it, eh?
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.