The Second Rebellion
Sulfuras · quest entry 203
Stranglethorn Vale — zone entry 33, named from this realm's area table.
- Quest level
- 33
- Required level
- 30
- Base experience value
- 1,950
- Money at the level cap
- 0g 12s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Sergeant Yohwa | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Special Forces |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -203, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
We're fighting a losing battle with Colonel Kurzen. Not only is he a brilliant tactician, he outnumbers us at least 10 to 1! To survive, we need to use his own, covert tactics against him.$B$BEnter his camp to the east and kill his men. Lots of them. And get out before reinforcements can close on you.
Objectives
Kill 15 Kurzen Jungle Fighters.$B$BReturn to Sergeant Yohwa at the Rebel Camp.
When the items are handed over
I hope you've been successful in your hunting, $N. We won't last long against him without your help.
What the quest-giver says at the end
Well done. The loss of those Jungle Fighters will relieve some of the pressure on our camp.$B$BBut now that you've had a taste of the forces we're up against, do you still want to throw your lot in with us??
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.