Bad Medicine
Sulfuras · quest entry 204
Stranglethorn Vale — zone entry 33, named from this realm's area table.
- Quest level
- 34
- Required level
- 30
- Base experience value
- 2,700
- Money at the level cap
- 0g 16s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Sergeant Yohwa | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Special Forces |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -203, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 7 | |
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
To have a chance against Kurzen, we need his healing support neutralized. He has gathered around him a large number of Medicine Men who heal his forces with Jungle Remedies and poison our fighters with Venom Fern Extracts.$B$BWe need those remedies to cure our own people, and we need a sample of those extracts to study so we can make our own remedies. Search the Kurzen Compound for both - his Medicine Men will have the remedies, and the extracts are probably stowed in some of the camp's supply boxes.
Objectives
Bring 7 Jungle Remedies and 1 Venom Fern Extract to Sergeant Yohwa at the Rebel Camp.
When the items are handed over
I'm waiting on those remedies and that extract, $N.
What the quest-giver says at the end
Well done, $N. These remedies will keep more of us alive and in fighting shape. And the extracts will help us create our own remedies.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.