Alas, Andorhal
Sulfuras · quest entry 211
Western Plaguelands — zone entry 28, named from this realm's area table.
- Quest level
- 60
- Required level
- 50
- Base experience value
- 8,300
- Money at the level cap
- 4g 98s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 5 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Commander Ashlam Valorfist | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | All Along the Watchtowers |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Alas, the time to attack Andorhal and drive out the lich that controls it is upon us!$B$BInside the ruins of the city is where the lich - Araj the Summoner - holds dominion. He is guarded by numerous Scourge surrounding the remains of city's center, and his personal retinue of guardians attached to him directly is formidable. You will need numerous allies to even stand a chance of facing him successfully.$B$BDestroy Araj, $N, and bring me a shard from his phylactery as proof!
Objectives
Bring Araj's Phylactery Shard to Commander Ashlam Valorfist at Chillwind Camp, Western Plaguelands.
When the items are handed over
Your task has been given to you, $N. Do you have a shard from the lich's phylactery as proof of the task being accomplished?
What the quest-giver says at the end
You've done it! Araj... the lich is finally defeated!$B$BYou've done a tremendous service to the Alliance on this day, $N. Your bravery and perseverance are a testament to what it means to be a true hero. Please - accept this as a token for all to see and know that you have delivered the Alliance a victory for the ages!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.