Morgan Ladimore
Sulfuras · quest entry 227
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 35
- Required level
- 28
- Base experience value
- 275
- Money at the level cap
- 0g 1s 50c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Sirra Von'Indi | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Weathered Grave |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
<He searches through the shelves and comes up with a leatherbound book.>$b$bIf you would like to know more, you might ask Althea, she's been the one to handle the... trouble... with him of late.
Objectives
Speak with Commander Althea Ebonlocke in Darkshire.
What the quest-giver says at the end
Morgan Ladimore? Never heard of...$b$bOh, you mean Mor'Ladim! I guess you haven't heard the story?$b$bWell, I'll give you the short version. A wandering undead calling itself Mor'Ladim has been wandering Duskwood. From what we've gathered, it appears to be the undead body of Morgan Ladimore, of whom you apparently know. He's been causing us all sorts of problems, attacking Watchmen on patrol and killing people.$b$b<She sizes you up.>$b$bYou seem to be capable enough, maybe you could lay him to rest.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.