In Defense of the King's Lands
Sulfuras · quest entry 237
Loch Modan — zone entry 38, named from this realm's area table.
- Quest level
- 15
- Required level
- 10
- Base experience value
- 1,050
- Money
- 0g 7s 0c
- Money at the level cap
- 0g 6s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Mountaineer Gravelgaw | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | In Defense of the King's Lands |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Reward | 3 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Mountaineer Cobbleflint had nothing but good things to say about you, $r. For that reason I am going to entrust upon you a mission of utmost importance. We need to keep pressure on the invading Trogg forces until our Dwarven brethren return from the Alliance front.$b$bSet forth into the southern hills and kill 10 Stonesplinter Skullthumpers and 10 Stonesplinter Seers. Your attacks will buy us some time. Report back when your mission is complete.
Objectives
Mountaineer Gravelgaw in the southern guard tower wants you to kill 10 Stonesplinter Skullthumpers and 10 Stonesplinter Seers and report back to him.
When the items are handed over
We need more time, $r. Your orders are to kill 10 Stonesplinter Skullthumpers and 10 Stonesplinter Seers. Keep the enemy under pressure until we are granted reinforcements. This is no time for idle behavior.
What the quest-giver says at the end
You accomplished your mission well, $r. The King himself would be proud.$b$bThe reinforcements promised to us never showed, however. Apparently the Alliance front is a sea of crimson from the blood of our fallen brethren. The news of the losses leaves a bitter taste in one's mouth. But we must not let their deaths go for naught. We must rally in these grim times and bring glory back to the Alliance.$b$bSpeak with Mountaineer Wallbang for reassignment. You're needed now more than ever.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.