Sathrah's Sacrifice
Sulfuras · quest entry 2520
Darnassus — zone entry 1657, named from this realm's area table.
- Quest level
- 12
- Required level
- 5
- Base experience value
- 910
- Money at the level cap
- 0g 5s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Priestess A'moora | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Tears of the Moon |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Now you must finish the task to which you have been appointed. Take the spinnerets and offer Lady Sathrah's sacrifice to Elune; lay the great spider to rest.$B$BInside this temple, find the central fountain. There is where you may leave the sacrifice. The holy waters will purify and cleanse the corruption that drove Sathrah mad.$B$BWhen you have completed this, return to me.
Objectives
Priestess A'moora wants you to place Lady Sathrah's silvery spinnerets at the fountain inside the temple, and then return to her.
When the items are handed over
Have you placed the sacrifice at the fountain, $N?
What the quest-giver says at the end
The loss of Lady Sathrah is distressing, but in this way only may she be reborn with a renewed spirit.$B$BMay Elune willingly accept the sacrifice that you have offered her.
The quest-completed text
Offer the sacrifice at the fountain
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.