Mercenaries
Sulfuras · quest entry 255
Loch Modan — zone entry 38, named from this realm's area table.
- Quest level
- 19
- Required level
- 15
- Base experience value
- 1,800
- Money
- 0g 20s 0c
- Money at the level cap
- 0g 10s 80c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Magistrate Bluntnose | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Two months just to hear from Ironforge that we'll be spared a handful of soldiers for our own defense, and another two months until they arrive! Bad enough that our town goes unprotected, but the excavation and the dam--the dam!--are open to attacks as well.$b$bI've no choice then, it seems. I'll need hired arms.$b$bHow about you? You seem a likely sort, $c. A group of ogres has set up camp on the northeast of the lake. Perhaps you could recruit some others and help remove the threat to our town?
Objectives
Magistrate Bluntnose of Thelsamar has hired you to kill 4 Mo'grosh Ogres, 4 Mo'grosh Brutes and 4 Mo'grosh Enforcers.
When the items are handed over
Have you had any luck?
What the quest-giver says at the end
Ah, this is excellent news! Your efforts are greatly appreciated by myself and the people of Thelsamar. Better yet, if we can solve the ogre problem, we'll be able to shift our focus to those Light-burning troggs.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.