Snickerfang Jowls
Sulfuras · quest entry 2581
Blasted Lands — zone entry 4, named from this realm's area table.
- Quest level
- 50
- Required level
- 45
- Base experience value
- 4,700
- Money at the level cap
- 0g 28s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Bloodmage Drazial | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 3 | |
| Asked for | 2 | |
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
It is a well known fact that hyenas possess tremendous strength in their jowls, but the strength to snap through three inches of thorium steel? Impossible, improbable, and yet I have seen this demonstrated with my own eyes.$B$BVenture forth, into the Blasted Lands, and bring me three snickerfang jowls. As you search for the snickerfang, be on the lookout for boars and scorpoks: The initial assay also requires two blasted boar lungs and one scorpok pincer to complete.
Objectives
Bring three Snickerfang Jowls, two Blasted Boar Lungs, and one Scorpok Pincer to Bloodmage Drazial.
When the items are handed over
You smell foul, $N. Have you been traipsing in sulfur fields? And where are my components?!
What the quest-giver says at the end
How do you feel, $N? You radiate with the aura of the snickerfang--your strength, unmatched by mortals!$B$BUnfortunately, with the components you brought to me, I could only make enough of the assay for one tablet. I will require more components, should you require another tablet.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.