Vulture's Vigor
Sulfuras · quest entry 2603
Blasted Lands — zone entry 4, named from this realm's area table.
- Quest level
- 50
- Required level
- 45
- Base experience value
- 4,700
- Money at the level cap
- 0g 28s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Bloodmage Lynnore | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 | |
| Asked for | 2 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Death does indeed have wings in these blasted lands, $r. I have witnessed the black slayers and bonepickers feasting upon the corpse of many a fallen explorer - sometimes feeding upon the most vile and disease ridden of carcasses. It is a wonder, then, how their internal systems overcome the pestilence that claims these lands.$B$BAssist me in my studies, $N! Gizzards I need! Two snickerfang jowls will also be required for the base of the concoction.$B$BYou shall be rewarded two-fold for your efforts.
Objectives
Bring ten Vulture Gizzards and two Snickerfang Jowls to Bloodmage Lynnore.
When the items are handed over
Do not waste my time, $N. We have nothing to discuss, unless you have recovered the items I have requested.
What the quest-giver says at the end
Most excellent! I shall get to work immediately. Perhaps a cure for many of the ailments of the world is to be found!$B$BAh yes, your reward - of course, should you require more of the gum, return to me and another task you shall be given.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.