The Thirsty Goblin
Sulfuras · quest entry 2605
Tanaris — zone entry 440, named from this realm's area table.
- Quest level
- 49
- Required level
- 44
- Base experience value
- 4,550
- Money
- 0g 70s 0c
- Money at the level cap
- 0g 27s 60c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Marin Noggenfogger | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I've got an idea, see. I've heard of some strange creatures called dew collectors that live to the southwest... and that they are able to store water in special glands.$B$BI think that if I could get one of these glands, I could create a drink that would quench my terrible thirst! Do you think you could help me, $N?$B$BLook for the cactus garden, $N; that's where you'll find the dew collectors.
Objectives
Collect a Laden Dew Gland and bring it to Marin Noggenfogger in Gadgetzan.
When the items are handed over
Please, tell me you found the dew collectors?
What the quest-giver says at the end
Oh, wonderful! Give it here -- let me drink it!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.