Down the Scarlet Path
Sulfuras · quest entry 261
Desolace — zone entry 405, named from this realm's area table.
- Quest level
- 39
- Required level
- 34
- Base experience value
- 3,000
- Money
- 0g 45s 0c
- Money at the level cap
- 0g 18s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Brother Anton | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
I will be frank. We are at war with the Scourge. It is an evil that corrupts our people and infects our land. It must be stopped before it overwhelms us and drags our world into shadow. We of the Scarlet Crusade have sworn to fight the Scourge with body and soul.$B$BIf you are with us, then gather your courage and prove your allegiance--destroy the undead ravagers of Desolace, in the Valley of Bones to the south.$B$BDo this, and the Crusade will embrace you.
Objectives
Destroy 30 Undead Ravagers, then return to Brother Anton at Nijel's Point.
When the items are handed over
The Scourge grows in power with the passing of each day. If you truly wish to halt its advances, then show me.
What the quest-giver says at the end
You have proven your resolve, and the Scarlet Crusade commends you.$B$BIf you do not shy from righteous slaughter, then perhaps your path lies with us...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.