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Sulfuras

The Swamp Talker

Sulfuras · quest entry 2623

Swamp of Sorrows — zone entry 8, named from this realm's area table.

Quest level
55
Required level
45
Base experience value
5,650
Money at the level cap
3g 39s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Bengor creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next A Tale of Sorrow
Previous The Missing Orders

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Warchief's Orders 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Orders were given by the dispatch commander. We took... took orders. On way to Blasted Lands, ambushed.$B$BMurlocs... Many murlocs... One named Swamp Talker. Took orders from my hands as spear thrust into my skull. East... cave....$B$B<Bengor passes out.>

Objectives

Retrieve the Warchief's Orders and return them to the Fallen Hero of the Horde.

When the items are handed over

Awaiting orders.

What the quest-giver says at the end

It is worse than I imagined. Nineteen of my men could have been spared from the agony which they faced. If only I had not acted so irrationally.$B$BYou must help them, $N! I am powerless to act.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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