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Sulfuras

Delivery for Marin

Sulfuras · quest entry 2661

Tanaris — zone entry 440, named from this realm's area table.

Quest level
49
Required level
44
Base experience value
455
Money at the level cap
0g 2s 70c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sprinkle creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Sprinkle's Secret Ingredient

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Violet Powder 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Here's the Violet Powder, $N. Take it to Marin and tell him he owes me a favor!

Objectives

Sprinkle wants to you take the Violet Powder to Marin Noggenfogger in Gadgetzan.

When the items are handed over

Oh, $N, you're finally back. What have you brought?

What the quest-giver says at the end

Violet Powder, eh? Let's give it a try -- it sure couldn't make it any worse, that's for sure!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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