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Sulfuras

The Trogg Threat

Sulfuras · quest entry 267

Loch Modan — zone entry 38, named from this realm's area table.

Quest level
12
Required level
10
Base experience value
910
Money
0g 5s 0c
Money at the level cap
0g 5s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Captain Rugelfuss creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Trogg Stone Tooth 8

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

$C, you may or may not be aware of the Trogg threat looming over Dwarven lands. With the Ironforge Reserve called up to the Alliance Front, we are left with a fraction of the defense forces needed to keep these lands safe. My regiment is assigned to watch over the Gate here and we cannot leave our post for fear of invasion.$b$bBut we need some pressure put on those damned Troggs lurking in the hills. If you're up to the task, wage an assault on the Troggs. Bring me back 8 Trogg Stone Teeth as proof.

Objectives

Bring 8 Trogg Stone Teeth to Captain Rugelfuss in the southern guard tower.

When the items are handed over

Do you have 8 Trogg Stone Teeth to show me? If not, there is still work to be done, $N.

What the quest-giver says at the end

I am quite impressed, $N. You have done the Dwarven race a great favor by defending our lands. King Magni Bronzebeard himself would be proud!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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