The Stones That Bind Us
Sulfuras · quest entry 2681
Blasted Lands — zone entry 4, named from this realm's area table.
- Quest level
- 57
- Required level
- 45
- Base experience value
- 7,550
- Money at the level cap
- 4g 53s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Fallen Hero of the Horde | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | A Tale of Sorrow |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
It will take more than you alone to overcome the forces of Razelikh and his subordinates.$B$BGather a suitable group of adventurers and free my men of their eternal torture! Eighteen stones you must shatter.$B$BFight hard and die with honor, $N.
Objectives
Free nine Servants of Razelikh, three Servants of Sevine, three Servants of Allistarj, and three Servants of Grol. Return to the Fallen Hero when your task is complete. You must remain within close proximity of the stones or the process will fail.
When the items are handed over
It is no easy task, $N. Do not give up!
What the quest-giver says at the end
You have done it, $N! The poor, tortured souls can finally rest.$B$BOur work is not yet over, $N. We have much to discuss and much more to accomplish.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.