The Doomed Fleet
Sulfuras · quest entry 270
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 29
- Required level
- 20
- Base experience value
- 1,200
- Money at the level cap
- 0g 7s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Bishop Farthing | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Seeking Wisdom |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Years ago, the Third Fleet of Kul'Tiras sunk along the coasts of The Wetlands, an expanse of marsh north of the Dwarven kingdom of Ironforge. Aboard one ship was a load of Lightforge Iron.$B$BThis metal is precious to us, for items crafted from it strike with holy truth. If you are to face Morbent Fel, then you will need such a weapon.$B$BGo to Menethil Harbor and speak with my dwarven colleague Glorin Steelbrow. If that lost metal can be found, he'll know where to look.
Objectives
Go to Menethil Harbor in the Wetlands, and speak with Glorin Steelbrow.
What the quest-giver says at the end
Lightforge Iron is a precious metal, but it sounds like your quest is a dire one. You've come a long way, $GBrother:Sister;. With luck, you might just find what you seek!$B$BAnd if you do get the iron, I know who can fashion it into a weapon against this Necromancer you speak of in Duskwood.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.