Kirith
Sulfuras · quest entry 2721
Blasted Lands — zone entry 4, named from this realm's area table.
- Quest level
- 58
- Required level
- 45
- Base experience value
- 6,200
- Money at the level cap
- 3g 72s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Fallen Hero of the Horde | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Heroes of Old |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
As one chapter of your adventure closes, another one begins, $N.$B$BOne of my men is still unaccounted for, lost somewhere in the Blasted Lands. I am talking about Lieutenant Kirith, of course.$B$BAs I had mentioned earlier, we were both imprisoned and tortured by Allistarj, but poor Kirith, his strength of will faltered. I could hear the experiments from my cage; the tortured screams rang through the halls of the cave. That was the last I saw or heard of Kirith.
Objectives
Find out what became of Lieutenant Kirith.
What the quest-giver says at the end
Trebor? Trebor sent you?
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.