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Sulfuras

Claws from the Deep

Sulfuras · quest entry 279

Wetlands — zone entry 11, named from this realm's area table.

Quest level
22
Required level
20
Base experience value
1,750
Money
0g 14s 0c
Money at the level cap
0g 10s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Karl Boran creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Gobbler's Head 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Murlocs are crawling out from the deep waters and building their villages on the coastline. They are harassing our fishers and merchants and must be stopped.$B$BOne of these Murlocs, Gobbler, skulks with other Bluegill Murlocs and harries merchants along the road, always then retreating to the safety of the nearby Murloc hovels. Our merchants are in jeopardy, and we will pay to secure them.$B$BGobbler prowls the river inlet north of here. Find him, slay his kin, and bring me his head.

Objectives

Kill 12 Bluegill Murlocs.$B$BSlay Gobbler and take his head.$B$BBring Gobbler's Head to Karl Boran in Menethil Harbor.

When the items are handed over

Our merchants will not be safe until we are rid of Gobbler and those Murlocs.

What the quest-giver says at the end

Ah, well done $N.$B$BAccept this as payment for fulfillment of your contract with the Merchant Marines.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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