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Sulfuras

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Sulfuras · quest entry 285

Wetlands — zone entry 11, named from this realm's area table.

Quest level
25
Required level
20
Base experience value
1,000
Money at the level cap
0g 6s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sealed Barrel game object

One start, from this realm's own gameobject table.

In the realm's own chain

PositionQuest
Previous The Search Continues

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

This grouping of Murloc hovels, after a thorough inspection, reveals nothing.$B$B...but you're certain that the next clue you find will be fruitful.$B$BOne of the hovels to the north must have the Menethil Statuette!

Objectives

Continue searching the Murloc hovels for the Menethil Statuette.

What the quest-giver says at the end

This barrel is halfway buried amidst the mud and grass ...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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