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Sulfuras

Alpha Strike

Sulfuras · quest entry 2863

Feralas — zone entry 357, named from this realm's area table.

Quest level
43
Required level
39
Time limit
3600.0 s
Base experience value
2,700
Money
0g 45s 0c
Money at the level cap
0g 16s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Hadoken Swiftstrider creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous War on the Woodpaw

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

The plan is for various leaders of the gnolls - Alphas as they call themselves - to be taken down within rapid succession. If we're able to execute this sort of swift and precise devastation against them, it would cause chaos in their ranks. Perhaps it would also drive a message through their thick flea-bitten heads that we can and will destroy them!$B$BI want you to be the messenger of my will; eliminate five of their Alphas within one hour for this to work $N, or we'll remain at this impasse!

Objectives

Kill 5 Woodpaw Alphas and return to Hadoken Swiftstrider within one hour.

When the items are handed over

Time is running out, $n! If you're not here to report that you've taken out the Alphas, then you're wasting time!

What the quest-giver says at the end

You've done as I have asked, and for that I salute you. Take this small reward as compensation for your efforts, $n.$B$BWith their numbers thinned and their leaders slain, the gnolls will think twice about storming the camp. This doesn't conclude the issue at hand, however...$B$BThere must be some reason why the gnolls have been whipped into such a frenzied state. Before they have a chance to regroup though, I want to find out what is causing it.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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