The Ruins of Solarsal
Sulfuras · quest entry 2866
Feralas — zone entry 357, named from this realm's area table.
- Quest level
- 43
- Required level
- 40
- Base experience value
- 2,700
- Money at the level cap
- 0g 16s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Shandris Feathermoon | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
To our south are the Ruins of Solarsal; this is an area that far pre-dates modern times. We explored the ruins initially and found nothing of note; as such, we left it in peace.$B$BVery recently, the Hatecrest naga have occupied these ruins in alarming numbers. At first, we considered it as the precursor for an attack. Though that threat is still possible, we believe there might be something else going on.$B$BGo there, explore the ruins, and look for anything that stands out to you. Good luck, $n.
Objectives
Explore the Ruins of Solarsal and investigate the presence of the naga there.
What the quest-giver says at the end
Examining the gazebo reveals some interesting and unusual things in contrast to the surrounding ruins.$B$BFirst, the gazebo is clearly a more recent construction than the other objects in the ruins. Second, the gazebo has a small series of glyphs engraved into the sides of it; the glyphs repeat in their pattern, but it otherwise is unknown in origin and meaning. Third, the stone of the gazebo itself is warm to the touch.$B$BThis certainly quantifies as "standing out" in the search of the ruins!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.