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Sulfuras

The Eye of Paleth

Sulfuras · quest entry 292

Wetlands — zone entry 11, named from this realm's area table.

Quest level
30
Required level
22
Base experience value
1,200
Money at the level cap
0g 7s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Intrepid's Locked Strongbox game object

One start, from this realm's own gameobject table.

In the realm's own chain

PositionQuest
Previous Lifting the Curse

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Cursed Eye of Paleth 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Opening the chest reveals a blackened orb, pulsing with an eerie light. It is the treasure of which Fitzsimmons spoke: a Cursed Eye of Paleth.$B$BTake the Cursed Eye of Paleth to the dwarven priest Glorin Steelbrow, in Menethil Harbor. Ask him how to remove the Eye's curse.

Objectives

Bring the Cursed Eye of Paleth to Glorin Steelbrow.

When the items are handed over

That drunk Fitzsimmons sent you to me? Well, you can tell him I don't have any extra ale. He's going to have to panhandle someone else!

What the quest-giver says at the end

An Eye of Paleth? Amazing! Hmm...there's something wrong with this one. You found it on one of those shipwrecks? Well that explains it! But...I didn't know they had such an Eye on the Third Fleet...$B$BIt's no wonder Fitzsimmons was so spooked. A Cursed Eye of Paleth is no cause for mirth.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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