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Sulfuras

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Sulfuras · quest entry 2939

Feralas — zone entry 357, named from this realm's area table.

Quest level
47
Required level
42
Base experience value
420
Money at the level cap
0g 2s 40c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Troyas Moonbreeze creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

While the ruins of Feralas can be quite dangerous, they have much to tell of what has happened here.$B$BSearching through the rubble to the south a few days ago, I discovered what appears to be a normal stave. However, I just can't shake the feeling that there is something more to it. Angelas and I have been poring over our books here, but we can't find a thing about it.$B$BI have a colleague in Darnassus that may be able to tell us what this is, $N. Why don't you go talk to her and see if she can help us?

Objectives

Talk to Daryn Lightwind in Rut'theran Village.

What the quest-giver says at the end

Oh, so Troyas Moonbreeze sent you?$B$B<mutters>...always bothering me with his wild notions that he found something important...$B$BLook, $N, I'll be blunt. Troyas always thinks he has found something important in those ruins. The truth is, anything that was truly valuable was probably hoarded away long ago by the ogres or the harpies that now reside there.$B$BYou're welcome to take a look around, but I don't know if you'll find any books here that will help you.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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