Ormer's Revenge
Sulfuras · quest entry 294
Wetlands — zone entry 11, named from this realm's area table.
- Quest level
- 24
- Required level
- 22
- Base experience value
- 1,950
- Money
- 0g 17s 0c
- Money at the level cap
- 0g 12s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Ormer Ironbraid | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
The situation is severe, that much is for sure. When we uncovered these bones it attracted the Raptors. These filthy beasts killed my brethren and trapped me, Merrin and the poor Prospector up here.$b$bHelp clear the Wetlands of these Raptors, $N. Mottled Raptors and Mottled Screechers are just West of the bluff there. Kill 10 of each, if you can.$b$bThat will be a good start to the vengeance I have planned for them.
Objectives
Ormer Ironbraid at the Whelgar Excavation Site wants you to kill 10 Mottled Screechers and 10 Mottled Raptors.
When the items are handed over
Kill 10 Mottled Raptors and 10 Mottled Screechers, $N. My co-workers did not deserve the fate that was brought upon them. It's time to even the score.
What the quest-giver says at the end
Killing is a dirty business, but you did your job well, $N. If I weren't obligated to stay with the Prospector and Merrin, I'd be down there shedding blood right along side you.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.