The Morrow Stone
Sulfuras · quest entry 2942
Feralas — zone entry 357, named from this realm's area table.
- Quest level
- 50
- Required level
- 42
- Base experience value
- 4,700
- Money at the level cap
- 0g 28s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Equinex Monolith | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Stave of Equinex |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The moment the artifact is removed from the Monolith, you feel the energy in the Stave of Equinex begin to fade.
Objectives
Return the Sparkling Stone and the Stave of Equinex to Troyas Moonbreeze in Feathermoon Stronghold.
When the items are handed over
I am glad you have returned, $N. I am eager to hear of your findings.
What the quest-giver says at the end
I have been reading since you left, $N. This stone you have found is called the Morrow Stone. While I am not entirely sure what its purpose is yet, you can be sure that it is something of great significance to be hidden away inside the Equinex Monolith the way it was.$B$BI will continue my studies, and I hope I will be able to count on you in the future, $N. Thank you for all your help.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.