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Sulfuras

Grime-Encrusted Ring

Sulfuras · quest entry 2945

Gnomeregan — zone entry 133, named from this realm's area table.

Quest level
34
Required level
28
Base experience value
2,700
Money
0g 3s 0c taken as a requirement
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Grime-Encrusted Ring 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

You have uncovered what appears to be a ring from the corpse of one of the Dark Iron dwarves. It is difficult to tell what kind of ring it is, however; dirt and hardened residue cake the item completely, making wearing it impossible. You think you can make out the slight luster of precious metal and maybe even the glint of a gem under the residue.$B$BIf you are going to make use of this ring, you are going to need to find something to get the hardened residue off of it.

Objectives

Figure out a way to remove the grime from the Grime-Encrusted Ring.

When the items are handed over

The gnomish contraption before you bears a plaque calling it "The Sparklematic 5200". The gist of the machine, from reading the instructions below the plaque, is to scrub away dirt that an item might have. The machine has a coin slot, accepting three silver coins to start the process once the item is placed inside it.$B$BIt would seem as though the grime-encrusted ring you found earlier is just the thing to try in this machine!

What the quest-giver says at the end

You place the ring inside the Sparklematic 5200 and deposit a silver coin into the slot.$B$BPainful grinding noises emanate from the machine as it begins to jerk around violently. One can only guess what is happening with the ring inside the machine...$B$BThe machine suddenly stops, trumpeting its cessation with a simple "Ding!" The item receptacle opens up to reveal a small box that is neatly wrapped with a red bow. It would appear that the Sparklematic 5200 also gift wraps!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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