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Sulfuras

The Stone Watcher

Sulfuras · quest entry 2954

Tanaris — zone entry 440, named from this realm's area table.

Quest level
50
Required level
45
Base experience value
4,700
Money at the level cap
0g 28s 20c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Stone Watcher of Norgannon creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

"Salutations - I am a guardian of entry. Unless you have the Plates of Uldum already integrated with your disc set, I will not allow for entry into the Uldum compound."$B$BThe appearance of the Stone Watcher of Norgannon must be the reaction that was hoped for in sending you out to the Tanaris desert with the platinum discs. As instructed, you will need to find out what the story behind the Stone Watcher is before continuing on.

Objectives

Learn the purpose of the Stone Watcher of Norgannon, and then interact with the Uldum Pedestal in the Tanaris desert.

When the items are handed over

The purpose of the stone watcher must be learned before continuing on...

What the quest-giver says at the end

The stone watcher's voice resonates with power and authority:$B$B"Your discs will be returned to you once you access the pedestal. When you have obtained the Plates of Uldum and incorporated them into your existing disc set, you may then enter the complex."

The quest-completed text

Learn the purpose of the Stone Watcher of Norgannon

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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